This project covers a character lip sync and facial animation in Maya where we work with an orc head model. Throughout this tutorial you will learn everything you need to bring your characters to life by getting them to talk and move their heads around.
We start off with the fully textured model and learn how to create blend shapes of different expressions, vowels and consonants. Once we have all the blend shapes complete we work with set driven keys which allows us to have parts like the teeth move with the blend shapes instead of key framing them individually.
With the set up of our character complete we import a sound file into Maya and start the animation process. Here we use selected keys and autokey tools. When our animation is complete the final step is to clean up the individual keys a bin the graph editor to get an animation which comes out smoother and more realistic, as well as go over how to render out the final end result of the character lip sync and facial animation.
Character Lip Sync
Facial Animation & Expressions
Creating Blend Shapes
Maya's Graph Editor
Cleaning Up Animations
Set Driven Keys
Importing Sound Files into Maya
Rendering Out Animation Sequences
This orc head was created in a modeling & texturing project that can be found in the modeling section. All scene files and assets are included with this tutorial which can be viewed as a stand-alone tutorial or as a continuation of the modeling and texturing project.
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Character Lip Sync & Facial Animation
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