In this tutorial we will cut out the initial shape of the room in the render seen above. Using simple box modeling techniques we start with a polygon cube and use the insert edge loop and extrude tools to cut out holes for the sky light and windows. We also work with the bridge tool and snap vertices to create solid inside walls and the basic structure for a kitchen area.
This is the first part of our Interior Design Series which covers the complete process of modeling, texturing, lighting and rendering an interior scene in Mental Ray.
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Interior Design - Modeling a Room
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