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Three-Point Lighting
Lighting is essential when you want to display your models properly. In this tutorial we'll show you how to light up your finished models with this classic Hollywood lighting scheme, which is commonly applied in 3D as it lends depth to a potentially flat subject. When lighting an object in Maya and rendering it out your goal is to convey as much of the 3D shape that is present in your model over to a 2D image, and placing your lights in the correct places will help you to do this. Three-Point Lighting is a good starting point if lighting is a new field to you, and using this scheme you'll see that you can get some nice results in a quick and easy way.

Three-point lighting is one of the parts in our tutorial Essential Lighting in Maya should you be interested in learning more about lighting in Maya and the T-Rex model used in this video is included with the full tutorial.


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Three-Point Lighting
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