Learn to make nice looking glass in this beginner project which covers the modeling, shading, lighting and rendering wine glasses in mental ray and Maya Software.
Topics covered in this project are modeling glass for export to other apps, keeping low poly count with approximation nodes in Maya, glass materials with Blinn, Dielectric & Architectural shaders and rendering in mental ray with image-based lighting and caustics.
The Fresnel Effect
All project files including the final scene created in this tutorial can be found in lesson one.
Lesson 1: Glass Modeling & Normals
Lesson 2: Fresnel Effect & Maya Software
Lesson 3: Glass Materials in Mental Ray
Lesson 4: Image-Based Lighting & Caustics
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Individual Lesson Download
HDR Glass - Realistic Glass in Maya
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Download Lesson Pack 2
Download Lesson Pack 3
Download Lesson Pack 4
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