In this fun Christmas tutorial suitable for beginners in Maya we create a stylized cartoon version of Santa. We model out the main shapes with NURBS spheres and cylinders so if you don't know much about sculpting on NURBS geometry this is a good place to get started.
Because NURBS deform along the whole curve when you move individual points on the geometry they're excellent when you want to generate the shapes on a cartoon character quickly and you can save yourself some time by incorporating this technique into your workflow rather than use polygon based geometry during the initial stage.
You'll learn how to work with CV's and hulls during the sculpting process and insert isoparms for extra resolution in areas that require a higher level of detail. When we've created the main form for the body and head we convert our NURBS geometry to polygons to create the extreme facial features of this character and also do some subdivision sculpting for rounding out the finer details.
Creating Stylized Cartoon Characters
Organic Modeling for Beginners
Sculpting with NURBS in Maya
Polygon Modeling Tools
Getting Started with UV Layout in Maya
Cartoon Texturing & Shading
We then lay out UV's for the character and because this is not a high resolution model this process goes quite fast, also you'll pick up a few practical tips that will help you with more complicated UV layout. The UV map is then exported to Photoshop where we create color maps for a nice cartoon skin tone and the clothes. We practice using some different brushes to get a nice color tone variation that adds more character to our Santa, and add bump maps for a very subtle effect.
Maya 7, Photoshop
Lesson 1: Modeling Body & Head
Lesson 2: Modeling Facial Features
Lesson 3: Modeling Shoes & Refining Body
Lesson 4: Modeling Hands/Hat/Hair
Lesson 5: UV Layout Head
Lesson 6: UV Layout Body
Lesson 7: Color Maps
Lesson 8: Bump & Specular Maps
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Cartoon Character Creation - Santa
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