Tutorial Overview Watch Online

One of the biggest challenges facing 3D artists today is dealing with high resolution meshes. Whether that's from a quick ZBrush sculpt, or from scanned 3D data. In this tutorial we address that issue. Jason Edwards takes us through the process of sculpting a high resolution model in ZBrush. Both concept artists and modelers use this technique to create very fast 3D models. We continue in Maya where we completely retopologize the model. From here we can bring the new low resolution mesh back into ZBrush and start to add details, that we'll later use to create displacement maps. We also covers the process of UVing the model along with painting the texture in ZBrush poly paint.

Other tutorials in this series

Creating character renders in Maya and Arnold
Creating characters in Maya and ZBrush Vol2

Downloads

If you've purchased a downloadable copy of this this tutorial you can download it using the links below. Links will be active for Lifetime Members and people with video credits
Parts Credits Length Size
Lesson Pack 1 2 31 Minutes 784 Mb
Lesson Pack 2 2 66 Minutes 293 Mb
Lesson Pack 3 2 77 Minutes 932 Mb
Lesson Pack 4 2 50 Minutes 754 Mb
Lesson Pack 5 3 76 Minutes 333 Mb
Lesson Pack 6 3 74 Minutes 450 Mb
  • Length: 6 hours and 14 minutes
  • Software: Maya 2016, ZBrush
  • Format: 1080p HD
  • Download Price: 24.95
  • Video Credits: 14

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