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Creature UV Layout & Texturing
Key Features
This five hour long tutorial continues the organic creature modeling project and starts with the complete UV layout for the creature character and his armour in Maya. Working in the UV texture editor we create cylindrical and planar UV maps for the different parts of the body.


We then bring our work into Photoshop for texture painting to create color maps for skin, leather and metal. Working with different brushes and smudging to get color blend we add wear and tear to the leather and spend a lot of time time on creating good color variations in the skin and blending different areas together nicely. Bump- and specular maps are painted as well to further improve our final render results when we bring our maps back into Maya.

  • UV Layout & Texturing Workflow in Maya
  • UV Texture Editor
  • Tools for UV Mapping
  • Working with Layers in Photoshop
  • Texture Painting Skin, Leather & Metals
  • Color Maps
  • Bump Maps
  • Specular Maps

The scene files with the creature model is included with this tutorial which can be viewed as a stand-alone tutorial or as continuation of the modeling project. The modeling tutorial for creating the creature can be found here.

  • Length: 5 Hours 32 Minutes
  • Level: Beginner
  • Software: Maya 8.5, Photoshop
  • Format: divx
  • Points Cost: 10
  • Price: $19.95
Lesson Breakdown
  • Lesson 1: UV Mapping for Body & Face
  • Lesson 2: UV Layout for Hands & Armour
  • Lesson 3: Painting Texture Maps
  • Lesson 4: Painting Texture Maps/ Rendering
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Individual Lesson Download
Creature UV Layout & Texturing
Download Lesson Pack 1
99 Mins
271 MB
Download Lesson Pack 2
107 Mins
269 MB
Download Lesson Pack 3
96 Mins
245 MB
Download Lesson Pack 4
30 Mins
100 MB
10 / 10
5 H 32 M
885 MB
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