In this modeling tutorial, which shows numerous great techniques that will help you with hard surface modeling in Maya, we build a WWII jerry can. Creating the main body of the canister with its distinctive indented X pattern can be a challenge; however, using the poly plane technique we start from a single polygon plane at the center of the canister and work outward producing very light geometry while offering the greatest control of the surface detail.
Several other modeling techniques are demonstrated as we build the remainder of the canister - spout and cap, intricate latch mechanism, and handles. You'll learn where to draw edges to prevent pinching and stretching and bevel them so that light is reflected well which will give your hard surface models a more realistic look, as well as how to control hard edges and build up a high level of detail in your geometry.
Hard Surface Modeling in Maya
Polygon Plane Extrusions
Bevel & Bridge Tools
Preventing Pinching & Stretching on a Model
Some of the very useful modeling tips for the new 3D modeler in Maya demonstrated in this tutorial includes - putting holes in surfaces, aligning the local axis of objects, building objects based on their profile with the create polygon tool, and using polygon primitives as starting shapes.
Lesson 1: Modeling Can Body
Lesson 2: Adding Bevels & Seams
Lesson 3: Modeling Neck of Can
Lesson 4: Modeling Handle
Lesson 5: Modeling Handle Continued
Lesson 6: Cap Modeling & Assembly
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Modeling Workflow - Poly Plane Techniques
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