Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Looking to procedurally stretch a noise node and have it face the camera at all times. I've had success getting the texture to stretch along the...
Thread by: schnackshack Subscribe
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schnackshack 20-01-2024|06:18 PM
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first sorry about my english. i have a 1000 plane. there are have a 4 vertex each plane and they spread in UV Editor. i want each plane 4...
Thread by: demisoda6 Subscribe
Views: 527
demisoda6 18-01-2024|04:46 PM
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