Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I wish to animate a ball that is active rigid body whitout hit it whit another object. I wish to set key to translation of the ball. :headbang:
Thread by: taheri_mdm Subscribe
Views: 2,318
taheri_mdm 03-08-2008|11:17 PM
Replies: 1
Views: 2,318
hi there, i have been learning particles in maya recently, and i was wondering if anybody knows how to build particles out of a geometrical shape,...
Thread by: jacobtwumasi Subscribe
Views: 3,114
jacobtwumasi 31-07-2008|11:53 PM
Replies: 2
Views: 3,114
Hi there, I have a polygon shape which I would like to apply the burnpaper effect to but don't really know where to start. I thought if I deleted...
Thread by: sjtaylor84 Subscribe
Views: 2,538
sjtaylor84
by ragecgi
28-07-2008|03:05 AM
Replies: 2
Views: 2,538
I need to illustrate fuel flowing through a CG engine cut-away. We do some animation here on a small scale. Usually pretty basic stuff, nothing very...
Thread by: mtcgs Subscribe
Views: 1,996
mtcgs
by ragecgi
24-07-2008|10:13 AM
Replies: 3
Views: 1,996
Hi everyone, I'm not very experienced at all in using MAYA, and I happened to want to make a fountain, and animate it. I thought that particles...
Thread by: Bluethunder Subscribe
Views: 4,373
Bluethunder 24-07-2008|06:33 AM
Replies: 12
Views: 4,373
In the Maya help there's an example of what is possible using a viscous liquid.... http://localhost:4448/Maya6.5/en_US/Movies/lavaflow.mov How...
Thread by: pitrie17 Subscribe
Views: 6,565
pitrie17
by mirek03
18-07-2008|09:26 AM
Replies: 16
Views: 6,565
has anyone had a problem with Maya 8.5 hair not updating during a simulation? What I mean is; On frame 1 the hair is standing straight up, as...
Thread by: Velusion Subscribe
Views: 2,433
Velusion 12-07-2008|06:20 AM
Replies: 4
Views: 2,433
Hey all, So here's what I'm trying to do. I want my particles to be static until a collision object activates them. Based on a great thread by...
Thread by: Dann Subscribe
Views: 2,464
Dann
by ragecgi
11-07-2008|02:48 AM
Replies: 6
Views: 2,464
Hi, Im having a problem with my cars colliding with eachother. There on motion paths so I created them to be passive and then set keys for them to...
Thread by: Monkey Wrench Subscribe
Views: 2,576
Monkey Wrench 08-07-2008|08:20 AM
Replies: 3
Views: 2,576
Hi! I need help with something. I'm trying to put together some River Rapids (like those you find at a theme park), and I'm trying to make it rather...
Thread by: Edward256 Subscribe
Views: 2,954
Edward256 08-07-2008|08:07 AM
Replies: 11
Views: 2,954
Alright. So I'm pretty new to maya and just learned some basics with motiontracking. What I'm trying to do is motion track a piece of footage, then...
Thread by: mflourishes Subscribe
Views: 1,455
mflourishes
by ragecgi
28-06-2008|06:35 PM
Replies: 1
Views: 1,455
I'm looking for a tutorial or help in finding out how to continuously create lots of the same shapes through emitters or some other way. I want...
Thread by: Phizzon Subscribe
Views: 1,670
Phizzon
by ragecgi
25-06-2008|06:03 AM
Replies: 3
Views: 1,670
Hey all, just pointing out my new Render Layers and Material Overrides video tutorial available HERE
Thread by: ragecgi Subscribe
Views: 1,382
ragecgi
by ragecgi
14-06-2008|05:58 PM
Replies: 0
Views: 1,382
Hi, about to start some minor particle work for the first time for uni. After a bit of googling I've discovered that there were issues rendering...
Thread by: gubar Subscribe
Views: 2,255
gubar
by ragecgi
13-06-2008|06:10 PM
Replies: 4
Views: 2,255
Is there a way to speed up the simulation done using dynamics? no particles are used, just a ball hitting domino's but about half way through the...
Thread by: Rhetoric Camel Subscribe
Views: 5,394
RaginRob 03-06-2008|01:52 AM
Replies: 4
Views: 5,394
Hello Can any one give me any suggestion on how to make blood. I need it to splatter first like on a wall and then drip down. Any idea would...
Thread by: alienfromblueplanet Subscribe
Views: 4,223
alienfromblueplanet 30-05-2008|06:24 AM
Replies: 5
Views: 4,223
Hi All, I need help for maya particle instancer. I want to achieve a result like the picture on the left side which is poly cubes light up with...
Thread by: Andy William Subscribe
Views: 2,079
Andy William 27-05-2008|06:44 AM
Replies: 0
Views: 2,079
I am building a model for an atom. I want to show the atom of a hydrogen in which electron is revolving around the nucleus. as electron revolves it...
Thread by: bilalbajwa2336 Subscribe
Views: 6,054
bilalbajwa2336 26-05-2008|01:06 AM
Replies: 24
Views: 6,054
Hi there, I'm looking for a solution to this: I want to create a moving vacuum cleaner with particles and fields. My scene contains a plane...
Thread by: RaginRob Subscribe
Views: 18,435
RaginRob 20-05-2008|01:59 PM
Replies: 5
Views: 18,435
Hello everyone, I am currently working on a school project, creating an interactive statue that draws energy from the win, using a technology...
Thread by: maoam Subscribe
Views: 2,676
maoam
by maoam
18-05-2008|04:12 PM
Replies: 12
Views: 2,676
Hey guys, Ive modelled a pendant on a chain that I want to swing around. There are about 15 links in the chain, none of them are touching. I...
Thread by: Matt1234 Subscribe
Views: 2,032
Matt1234
by ragecgi
18-05-2008|07:40 AM
Replies: 4
Views: 2,032
Trying to get some realistic rain here. This is what I have so far. I used particles with instanced shapes. The problem is that since the scene will...
Thread by: AnthonyCg Subscribe
Views: 2,899
AnthonyCg
by ragecgi
07-05-2008|01:54 PM
Replies: 7
Views: 2,899
I wanted to make a cloud with some fluid effects, and thought about emitting particlers from it to look like rain. Is this possible? I haven't had a...
Thread by: AnthonyCg Subscribe
Views: 2,328
AnthonyCg 07-05-2008|01:44 PM
Replies: 2
Views: 2,328
I have a matte painting and want to create an extra rock face in 3d in the red area which I would like to animate crumbling and crashing away. Is...
Thread by: leonlabyk Subscribe
Views: 2,719
leonlabyk
by ragecgi
05-05-2008|06:11 PM
Replies: 11
Views: 2,719
im experimenting with explotions but im having some difficulty the area around the explotion is far too light (the black bits on the image) how do...
Thread by: elephantinc Subscribe
Views: 1,719
elephantinc
by ragecgi
04-05-2008|04:41 PM
Replies: 6
Views: 1,719
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