body
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I started the upper body. I wish to make the character very high detailed by the end.
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torso update
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More work completed on the torso. A lot os using the split polygon tool, extrude, and merge edges.
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i definitely recomend the use of as much anatomy references as possible if you're going for an accurate look.
Good luck and keep it up! |
Anatomy
Yeah I'm using some anatomy references. It just looks crappy now. I have a lot to do, and many CVs to move around. I'm just getting the basic shape for now before I go into the detail. I want things in place and the right size before adding a lot of detail. So I'll continue showing the updates and process that was used to create the final.
Thanks for the crits. |
hand
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I drew out a sketch of how I would lie the hand to look. I will have to scan that in later. I started modeling it though. Here are some pictures of the finger joint creation.
Norman's left arm will be mechanical. |
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Another updated image...
Working on mechanical things reminds me of my high school days breaking into 3D using AutoCAD :) |
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What will be the finger.
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A quick sketch of my idea for the mechanical hand.
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I like your idea to use a mechanical hand - good start on it too :)
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Very intresting take on the mech hand. I will have to keep a close eye on this project. Keep up the good work!
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More work on the hand.
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another image
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a light test on the smoothed model.... not quite done
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This is the mechanical finger, almost complete. This image has the wireframe, low polygon model on the bottom, and the twice-smoothed proxy model on the top.
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A render test of the finger.
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