Seam when tiling texture with 2d placement node
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Hi,
as you can see in the image, a seam is clearly visible. The texture is perfectly tileable. All I've done is repeated it in both the u and v directions. Anyone know why this is happening and how to fix? thanks gubar |
my thought is that if it's showing a seam in your render, your texture isn't as 'seamless' as you thought it was... try using the offset filter in PS to take a better look at what's going on around the borders of your image.
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