Bad mesh construction
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Hi folks,
it's the newbie again...:P so I've been following a tutorial but as i deselected everthing at a certain stage i noticed there where some parts that were shaded oddly... so i think it's a bad mesh construction how can i avoid these? and once i have those, do i have to tweak around to get it right or is there a smooth tool instead of "smooth poligon tool" (cuz smooth polygon add verts which i don't want) that allows me to even these areas? Edit: could post wreframe or other perpective if needed |
under the poly menu theirs a heading for normals including smooth normals harden normals and conform these effect the directions your faces are going and also how they appear.
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