June - Noob - stedo
Hi guys!
Since it seems like I will have some time to spend with maya this month, I'm joining in. Creature of choice: The Gorgon Medusa Links: http://www.greekmythology.com/Myths/...sa/medusa.html (brief) http://www.perseus.tufts.edu/classes/finALp.html (extensive) I'm thinking high poly. - S |
Thats what I call a bad hair-day :D
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Indeed :)
I'll be staying at my girlfriend's place over the summer, will bring my computer here tomorrow. Expect updates soon ;) - S |
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Started on the head, focusing on the eye/nose/mouth region as the rest of the head will morph into snakes... ;)
Being a big fan, I'm using Giger's Li paintings as main reference: http://www.fred-katrin.de/giger/othe...giger_li_I.jpg http://www.fred-katrin.de/giger/othe...iger_li_II.jpg - S |
very cool stuff. LOVE the reference pics. :?D
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update: worked on the mouth and nose.
now: out in the sun! |
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update: worked more on the lips and nose. Modified jawbone contour and also started on the eyes.
- S |
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created a snake head to use as "hair"
- S |
coming along nicely :) I did a medusa model a while back if you want to check it out. You can see it at my site in sig.
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Ah, cool! Did you try to make a lot of snakes as hair? I'm thinking that would be really neat, like in Valejo's painting:
http://www.middlearth.it/borisvalejo/medusa%20copia.gif - S |
No, I did a pretty different look:
http://www.mtmckinley.net/cgtalk/medusa_entry10.jpg |
Yeah, I saw it :D Was just wondering if you tried some other concepts before you settled with that one.
- S |
like the snake head stedo!!! looking pretty menacing already!!
those reference pictures sure are freaky!!! The human head part, maybe a little narrow, it may of course be the perspective? Keep it going matey!! |
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thanks cb8rwh =)
Started to merge snakes with the head, think that will solve the looking too narrow problem you are pointing out. :bandit: The snakes going out at the sides will be bent and positioned in some cool way. Now they just point straight out though. c&c welcome! - S |
Wowah cool.
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