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-   -   Old Cartoon Guy Wip (https://simplymaya.com/forum/showthread.php?t=30692)

Jim 14-08-2008 10:15 PM

Old Cartoon Guy Wip
 
Hi,

I started creating this guy a while back and have resurrected him to hopefully do some animation.

Critz please

also, I would like learn how to:

texture him using SSS shader and mental ray

and rig him for lipsyncing etc

Thank you

regards

Jim

Jim 14-08-2008 10:16 PM

1 Attachment(s)
sorry here is picture

Jim

LauriePriest 14-08-2008 11:28 PM

looks cool post a wire.

Animate your blend shapes, works well for toony / loose characters.

Jim 15-08-2008 01:36 AM

1 Attachment(s)
Hi,

here are some wires.

I also would like to use some bones and clusters to assist with the blendshapes

Jim

arran 15-08-2008 11:58 AM

nice job - i like how you've deformed this. :beer:

LauriePriest 15-08-2008 12:05 PM

a cool way to animate toon faces, is to shove some clusters and wire deformers on so you get control of the face.

Then animate a smile over like 10 frames (getting nice arcs in squash/ stretch in), then snapshot each frame of the animation as a seperate mode and then make an attribute which will blend between them.

So instead of having standard linier blend shape, you get sexy animated blend shape.

Gen 15-08-2008 12:31 PM

Well done! He looks like someone, I can't put my finger on it though :s

gster123 15-08-2008 09:27 PM

Yeah, liking this!

Jim 12-11-2008 10:27 PM

1 Attachment(s)
Hi,

been a while since last post, have been busy boy.

Here is an update (as the moment took me.. just fiddling)
what do you think?

The sideburn type things sort of give him a 19th century feel.
Anyway, just plodding along
Critz very welcome
Thanks
Jim

NeoStrider 17-11-2008 05:30 AM

looks to me as if someone's just pulling on his cheeks. doesn't make me think of facial hair at all.

but i do like the original model and the progress you'd been making before the cheek-pulling.

Jim 24-11-2008 12:30 AM

Thanks NeoStrider.
I do agree the cheeks don't work.
Thanks for the imput
Jim


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