Old Cartoon Guy Wip
Hi,
I started creating this guy a while back and have resurrected him to hopefully do some animation. Critz please also, I would like learn how to: texture him using SSS shader and mental ray and rig him for lipsyncing etc Thank you regards Jim |
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sorry here is picture
Jim |
looks cool post a wire.
Animate your blend shapes, works well for toony / loose characters. |
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Hi,
here are some wires. I also would like to use some bones and clusters to assist with the blendshapes Jim |
nice job - i like how you've deformed this. :beer:
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a cool way to animate toon faces, is to shove some clusters and wire deformers on so you get control of the face.
Then animate a smile over like 10 frames (getting nice arcs in squash/ stretch in), then snapshot each frame of the animation as a seperate mode and then make an attribute which will blend between them. So instead of having standard linier blend shape, you get sexy animated blend shape. |
Well done! He looks like someone, I can't put my finger on it though :s
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Yeah, liking this!
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Hi,
been a while since last post, have been busy boy. Here is an update (as the moment took me.. just fiddling) what do you think? The sideburn type things sort of give him a 19th century feel. Anyway, just plodding along Critz very welcome Thanks Jim |
looks to me as if someone's just pulling on his cheeks. doesn't make me think of facial hair at all.
but i do like the original model and the progress you'd been making before the cheek-pulling. |
Thanks NeoStrider.
I do agree the cheeks don't work. Thanks for the imput Jim |
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