if this isn't clear enough, I don't know what is!!
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I didn't made this but I guess this image says alot of what's good and what isn't! ;)
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'course, when it's games, Triangles are good, too. :)
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heh.. I posted this a While back...
-Emo |
why are quads better than tris? and if Quads are so much better why dont they make game engines run on quads?
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hmmm good question
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Quads are better when you're dealing with hi-res models. Quads make better results when smoothed or converted to SubDs. Triangles are to be avoided as much as possible for this reason when making hi-res projects.
In games, though, you DON'T smooth or convert to SubD, and game engines automatically triangulate models. However, it's usually a good idea to triangulate the model yourself in order to make sure the edge flow is as you want it. |
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