Continuity nice and smoothed in poly?
hey, thats the point, for example in nurbs i can close perfectly a cilynder, and align the hulls, and there ill have nice and smoothed surface... but in poly, imagine i hace a cilynder of 50 sections, and i wanna close it... how can i make that horrible point dessapear?
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I'd probably cap it with the Append to Polygon Tool rather than extruding the edges down to a point in the center.
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nice solution... :).. thanks.
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