Medieval Ages- NoTalent
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Tryin' to model this 'Gryphon'.
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Still in progress this gryphon. Started with it 7 days ago, and post the following pics.
Chris. |
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The claws.
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The Head
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So, I got this far, need to ad more detail (neck is to square, more muscle detail, etc). Now working on the wings.
Chris |
very nice... looks kind of cute at the moment... what's the scale compared to a person? will there be anything for scale in the scene or are you just focussing on the model? looking forward to the development. :)
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nice idea! Looks good so far
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Added wings, and some more muscle detail. I think he's almost ready for joining and texturing.
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great! can't wait to see it full-texured!
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Medieval mythology, comming to life before our very eyes.
Nice concept, looking forward to your updates. |
Hi, it's a good work, I like the ideea :)
It's made by polis? |
wow thats pretty amazing!
How are you modelling it though(excuse me i'm a beginner :banana: ) i can see all the lines and curves, is that nurbs? if so is it lofting or birails?? I'd like to have a go at something as ambitious as that but i'm not sure how to tackle it nurbs or polys or what not? |
Aphex:
I guess it is modeled with "subdivisions". I have always been intimidated by this method, but seeing this project makes me feel a bit better:) Edit: Am I wrong? This is sub-d isn't it? |
Yep, made with poly's. I follow the method that is used in de 'Maya Fundamentals' book. You only have to model one half, and can add asymetri in a later stage. I find it a nice way of working.
Chris. |
it did look a little like a sub-d matrix, i'm amazed that its a poly :eek:
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