animating shader
How do you set the keyframes for different shaders texture?
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What are you trying to animate?
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Shading S/W particles ??
I've mentioned this earlier in the thread, but has not got any reply. It is certainly related to matrix bulletFX. The question is.. Is it possible to animate a Shader on a per-particle basis OR is it possible to make a shader/texture stretch over the entire surface/lenght of a blobby barticle surface. Either case would make it possible to render matrix bulletFX in a single pass.
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i'm trying to make water waves...and i want to animate different shader's position....if that's possible
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strykernet: you could animate the Offset U and/or V of the place2dtexture node of the shader (numbers between 0 and 1).
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Right click on the shader attributes in questions and choose Set Key from the pop up menu.
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ok..i will try that later on...Thank you all =) :)
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