Rips/ Rope, Maya 4.
Im working on a catapult. And on the basket i wanted cloth stretched across but draping off the sides and ripped... I know i could make the rips by splitpoly tool and trying to keep all edges 4 verts, and making the edges jagged, but i assume there would be an easier way right?
And i wanted rope tied around one of the beams, what would be the best way to make rope? Cylinder with a texture applied? If so where could i get the texture? |
Transparancy map might work.
|
... mind... embeleshing a little... keep in mind im still very new to the program.
I think i might have a small inkling of what you mean... |
|
so its like a alpha channel?
Do you know where i could get a transparency map for a rope? I asume the render is grass right? How is the color file orange, but the output is green? Enough questions for you? |
You might want to look again... the grass has nothing to do with it. It's the selected, orange object that is in question in my example.
For ropes, I generally just use thin cylinders. For game stuff, I'll usually make them 3-sided cylinders. But for tears and rips and so on, I generally use transparancy maps, unless the project calls for something different. As for the rope's texture, you can make it in Photoshop using photos source, hand painting, and/or both. |
ah i think i see what you mean. Its a high map, black is very high, white is very low.
This might work.. it will be complicated though. I dont know if it will work specifically for this project... i wanted the edge of the canvas to be ripped. |
It's a transparancy map... black is transparant, white is opaque. I use them for rips around the edges of canvas quite often.
|
i assume you have to do them on flat objects?
|
don't necessarily have to.
|
Another (kinda cheap and messy!) way of faking non-dynamic (or dynamic, depends on what ya wanna do) rope would be to use PaintFX:
..unless it is for real-time game engines, in which case ignore me) 1. Draw a curve in the shape and path that you want your rope to be. 2. Change to the RENDERING menu set. 3. Choose: PAINT EFFECTS > GET BRUSH 4. When the visor opens, find a rope brush. 5. Select your curve. 6. SHIFT+select your rope brush. 7. Go back to the PaintEffects menu, and choose: PAINT EFFECTS > CURVE UTILITIES > ATTACH BRUSH TO CURVE. |
1 Attachment(s)
Here is a pic of the PFX way:
The rope on the right was using the "stringTHIN brush, with a global scale of 0.8 :) |
Rage: I like the paint FX way. I couldnt get my rope to like like yours on the right, but that seems to be the style im going for. But a little more practice and i should get it.
How did you make the spiral? And thanks for the very easy to follow directions. |
All times are GMT. The time now is 11:16 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018