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-   -   My old man (https://simplymaya.com/forum/showthread.php?t=31701)

honestdom 08-01-2009 02:39 PM

My old man
 
this is a WIP i will try to do over the next week or so. I noticed lots of people doing heads and what not, so because i want to learn more zbrush and i've never done a head before (actually i've done one male head, but this is unaided). here goes...

yesterdays work.
http://i7.photobucket.com/albums/y29...mooth_head.jpg

http://i7.photobucket.com/albums/y29..._head_side.jpg

http://i7.photobucket.com/albums/y29...head_front.jpg

reference:
http://i7.photobucket.com/albums/y29...ead5_small.jpg

Jay 08-01-2009 03:00 PM

Hammer Horror

Good job so far. My only crit is would be to remove a loop or 2 around the mouth area. It doesnt need too many there, and if you are juming into Zbrush you dont want overcrowding in one area, as it could end up becoming lumpy in the sculpt.

cheers
Jay

honestdom 08-01-2009 03:09 PM

thanks jay, i was becoming aware of the mouth area having too many edge loops and i found a couple i could delete.

Also do you smooth the model in maya and then export it or do you just sub-divide it in zbrush from base mesh?

Jay 08-01-2009 03:18 PM

Best do it in Zb mate. That way your base mesh will still be accessible as well if you feel you need to tweak verts in Zb as well.

Jay

mastone 08-01-2009 05:22 PM

Hi Hammer

I think it needs some more work before going to ZBrush :p
As Jay said the edgeloops around the mouth are to much but also the edgeflow on the browridge needs some refinement

I would line your sourceimages up in maya and draw some refference curves so your model will have round edgeflows instead of harsh corners around the face also try to even out the size of your quads, by better distributing your edgeloops.
I like the way how you go around the ear btw it's a great way of avoiding triangles in that area.

:beer:

honestdom 08-01-2009 08:28 PM

thanks for you advice Mastone, but i kinda feel using curves on a head model is a pretty out dated way of doing things. I saw a head modeling tutorial that built up a head with curves or whatever and it looked rubbish! I prefer the single poly method.

As far as the edge flow goes, I checked it and it all works fine.
(you can check your edge flow by selecting the edge and then pushing the up arrow on the keyboard. you can then cycle through the edge loops or if you want a better view of it you can hold ctrl and drag the mouse down to convert to faces.)

As for Zbrush my first head model was nothing more than an egg on a stick
http://i7.photobucket.com/albums/y29...orror/heed.jpg

fair enough it looks kinda weird, but thats just cos i never finished it. So you can import your model at any stage into ZBrush.... Well thats what i've been led to believe.

arran 08-01-2009 10:26 PM

nice job - the only thing that looks a bit off to me is the side of the forehead - i just looks a little shallow and off in that area.

honestdom 10-01-2009 06:47 PM

update

http://i7.photobucket.com/albums/y29...or/head_02.jpg

http://i7.photobucket.com/albums/y29...or/head_01.jpg

honestdom 11-01-2009 11:26 AM

when i import my reference image to zbrush i do the crop and fill bit to get it to fit the window. then i draw my head on the canvas and hit t but i cant move the head about. did i miss something out?

honestdom 11-01-2009 02:18 PM

started zbrushing

http://i7.photobucket.com/albums/y29...u_start_02.jpg


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