Refining poly objects
1 Attachment(s)
Hi all,
when trying to refine a poly object which has both sharp angles and smooth flowing areas - what process do you use. As you can see in the picture I lose a lot of the definition when smoothing the mesh. Should I bevel the hard edges, subdivide all the faces? I am never sure what is the best method - if any for this. |
Your image didn't load properly.
Using bevels can do wonders. |
yeah I am beginning to see that I am not using polys correctly :(
cheers for that. about the image, I am having that problem all the time, have been for some time now :( |
You could also average the normals on you model to get a smoother look. Have you tried that?
-Carl |
All times are GMT. The time now is 08:35 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018