Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Basics & Newbie Lounge (https://simplymaya.com/forum/forumdisplay.php?f=31)
-   -   Normal Map problem (https://simplymaya.com/forum/showthread.php?t=32483)

ColdWave 23-05-2009 02:32 PM

Normal Map problem
 
1 Attachment(s)
I don't know why this is happening ... any ideas ?

ColdWave 23-05-2009 02:33 PM

1 Attachment(s)
.

mastone 23-05-2009 07:31 PM

you have to merge UV's (same as merging vertexes when combining to halves of a model)

Edit;

you also have hard seams no overlap which means that your normal map ends abruptly.
use the blurbrush in photoshop or clonestamp to try and fix it.
Next time try to place your seams at places where you don't see them

Jay 23-05-2009 09:09 PM

Is it a Zbrush generated normal Map??

J

ColdWave 23-05-2009 10:12 PM

1 Attachment(s)
Quote:

Originally posted by Jay
Is it a Zbrush generated normal Map??

J


Yes it is Jay. I slove my problem with another method ...
Previously i export the low poly model from Zbrush and import it into maya..
But i try to place the normal map on the model i made in Maya directly and it worked just fine.

@ Mastone i've read about the blur brush and do that thing it really help me alot ....

But i have a few edges that are still not well, but it's from the UV mapp i guess....


Can you explain how the UV set must be ... ?
As far as i understand i must close the map. I must not leave end of edge like i usually do ?




Edit.

If you have a picture of how the uv mapp should be in common please post it and i will make the assimilation :)

mastone 24-05-2009 08:56 AM

What i mean is that when you model youwould usually model one half and mirror this half upon completion and most people mirror bij scaling in the minus X(or whatever) direction, combining the model and then merge vertices, before that however you should flip the uv's of the duplicated half and align them somewhat.
The thing is after you have combined and merged the vertices you should merge some Uv's aswell, that's all.

ColdWave 24-05-2009 09:52 AM

I didn't know that the UVs must be merged too. Thanks for the information :beer:

mastone 24-05-2009 11:41 AM

Not all of them just the ones which connect to the duplicated model, mostly start at the crotch and end somewhere near the forehead:beer:


All times are GMT. The time now is 09:22 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018