Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Animation (https://simplymaya.com/forum/forumdisplay.php?f=14)
-   -   Mirroring Lattice Deformer (https://simplymaya.com/forum/showthread.php?t=10138)

Gun-Kata 01-02-2004 03:04 AM

Mirroring Lattice Deformer
 
I just created a lattice around a very specific set of CVs on the left hand of a character, and now I'd like to create a lattice for the exact same points on the right hand. Is there any way to do that?

mtmckinley 01-02-2004 03:25 AM

You'd probably just want to delete the unaltered side of the model, duplicate the altered one, and mirror it to form the other side.

Gun-Kata 01-02-2004 03:47 AM

thanks!

Gun-Kata 02-02-2004 01:25 AM

Hi. I tried shift-selecting the hand and the lattice and then duplicating them by using Edit > Duplicate with -1 on the x axis. The hand was duplicated and the duplicate appeared where I wanted it, but the duplicate of the lattice appeared right on top of the original lattice.

Then I started over and I tried grouping the hand and the lattice, and duplicating the group. The hand and the lattice were mirrored properly, but the duplicated lattice was not attached to the points on the duplicated hand that the original lattice was attached to on the original hand. Any ideas?

mtmckinley 02-02-2004 01:30 AM

are you using the lattice as a modeling tool? If so, after making the change with the lattice, delete the model's history, which bakes the lattice's change into the model, and then mirror that change fo the other side of the object.

Gun-Kata 02-02-2004 01:36 AM

no i'm using the lattice to animate the thumb

mtmckinley 02-02-2004 01:39 AM

ah

in that case, you're just going to have to redo the lattice. It's easier to recreate it then to try to duplicate it over, in my opinion.

mtmckinley 02-02-2004 01:44 AM

why are you using a lattice to animate the thumb?

Gun-Kata 02-02-2004 01:45 AM

cause that's what Jae-Jin Choi sez to do in this distaster of a book I'm reading :(

mtmckinley 02-02-2004 01:50 AM

what page? That seems strange. Skeleton rigging is the most used way of animating a character.

Gun-Kata 02-02-2004 01:51 AM

pages 315-316

mtmckinley 02-02-2004 01:55 AM

Ok, in that section, he's applying a lattice there because he's using a multi-patch nurbs model. If you're not using Nurbs, I wouldn't worry about doing that.

The lattice in question is just a simple lattice. You should have an easy enough time of creating an identical one on the other side. He doesn't actually use the lattice for animating. He uses it to keep the multi-patch together when bending the thumb joint, but he still animates using bones like normal.

This can also be done with flexors when rigid binding. A flexor is essentially, a lattice.

Gun-Kata 02-02-2004 11:42 PM

Oooh ok I'm starting to get it now. Thanks!


All times are GMT. The time now is 09:20 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018