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-   -   venice - Bridge of Sighs (https://simplymaya.com/forum/showthread.php?t=22906)

S3rj_T4nKi4n 29-08-2006 07:41 AM

venice - Bridge of Sighs
 
I wanted to start something bigger :)

hope u like it so far ...

reference:

http://www.photo.net/photo/pcd3610/v...sighs-84.3.jpg

WIP:

http://img144.imagevenue.com/loc464/..._122_464lo.jpg

S3rj_T4nKi4n 29-08-2006 12:12 PM

Hey dont be shy to write comments ;-)

update:

http://img138.imagevenue.com/loc420/..._122_420lo.jpg

Lt Jim 29-08-2006 01:32 PM

Not bad at all, really! If you're going for photorealism, be sure and match those stone textures!

Again, not bad at all!

S3rj_T4nKi4n 30-08-2006 04:18 AM

nu update... more coming in the next hours :)

I think the pic got some more shape :)

http://img144.imagevenue.com/loc335/..._122_335lo.jpg

S3rj_T4nKi4n 08-09-2006 11:20 AM

HI! Im back from my holidays... so wasnt able to do that much.

http://img138.imagevenue.com/loc484/..._122_484lo.jpg

New Things:

I added The sculpture-Heads (Ok at mom its only 1 head but I never modeled one before.... keep that in mind!!! I will add different kind of heads later)

and I began to model the top of the bridge. But here I got a very big Problem!! I hope some of u guys could help me with that!

Maybe someone knows how I'm able to model that "snail-shape"???

http://img24.imagevenue.com/loc537/t..._122_537lo.jpg

Thx for comments :)

S3rj

starjsjswars 08-09-2006 02:13 PM

looks nice from what i can see can we see like at least a 320 by 320?

Jay 08-09-2006 03:44 PM

Quote:

Maybe someone knows how I'm able to model that "snail-shape"???
Dont model it, just use a good bump map, its not that detailed.

_Jay

S3rj_T4nKi4n 09-09-2006 01:25 AM

@starjsjswars I dont know exactly what u mean with ur comment! Or didnt u recognized, that u can click on the images to make them bigger?! :D

@Jay ... Yeah I tried to create a displacementmap ... I realized thats very hard to create a smooth "snail-trail" ^^ from black to white... but it looks like Ive not better possibility...

Thx anyway!

I will try it that way again

Jay 09-09-2006 04:15 AM

Just do a bump map insted of displacement

Jay

S3rj_T4nKi4n 09-09-2006 07:16 AM

@Jay: ok I'll try that later when I start texturing. Thx


my work for today:


(and for those who dont know how to use the preview image ;-) , just click on it and it will become bigger)

http://img148.imagevenue.com/loc315/..._122_315lo.jpg

tadpole3159 09-09-2006 07:36 AM

wow thats some model, how you had any experiance with water? it looks had to make

S3rj_T4nKi4n 09-09-2006 08:01 AM

never modeled water before, so I hope I will manage it ;)

S3rj_T4nKi4n 10-09-2006 03:14 AM

Here's the Update for Today!


And dont forget to click on the image to enlarge ;)

http://img24.imagevenue.com/loc581/t..._122_581lo.jpg

NeoStrider 10-09-2006 10:27 AM

it looks pretty good! after playing around for about 20 minutes, i came up with a fairly simple way to come up with geometry that fairly resembles that 'snail shape' you were looking for... i know jay says just to make a bump map, but that would be kinda hard too, wouldn't it? a radial gradient that spirals in? hmm. *shrug*

anyway i used the cv curve tool and drew a spiral (i used x to snap to the grid so it would be less guesstimated), then from the side view, i raised the middlemost vertex about .25 of a unit, and while it was still selected, picked the next one in the line and raised that about .25 (so the first vertex was at about .5 now) and did that til all but the last one were raised... after that, i just applied a bevel to it and messed with the values til it overlapped itself. lemme know what you think, it didn't take too long to do at all (half the time i was screwing around i was trying a loft with duplicated curves and even a flare deformer on a poly helix, which didn't look TOO bad...) so you could give it a try without wasting too much time if you don't like the outcome.

http://img119.imageshack.us/img119/4...ilshapegd9.jpg

S3rj_T4nKi4n 10-09-2006 11:49 AM

Yeah thx for ur help! ... I had some same idea and played around with curves but wasnt that satisfied. But as it seams Ill give it a try once again... even because I didnt make it with photoshop. U cant create a snail-path, because u have to go the same shape back again to close the curve ... this is not easily done.

I think it will be ok this way, because its not that important if its perfect... its just a small part in that image...

Big THX anyway :)

gN8...S3rj


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