Nurbs is screwing up
Ive been modeling in polygons lately because Nurbs has been acting up. Whenever I select and create a Nurbs cube, or cylinder, it creats all sides as a different unit. So when I use control vertex, I end up moving only one side and it really screws stuff up. When I attempt to move the object, the whole object doesnt come with it. Its starting to really piss me off and any help would be great!
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that is how nurbs work with certain shapes.
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But when I initially started maya about 2 weeks ago, it didnt do that, just recently has it begun to do it to this extent
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no, surprisingly, it's been doing that all the time. if you want to make sure you don't have just a side or a cap selected, press the up arrow key. that should highlight the entire shape instead of just a portion of it.
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does this have something to with end sweeps? ive modeled with nurbs and have never noticed this.
then again ive probably only used nurbs spheres. |
nurbs cubes and cylinders are made up of parts that are grouped together. a sphere is just one piece.
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yeah, it's the loggical conclusion after reading the previous posts.
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