How i can rig a imported high poly model?
hey guys!!
I have a model in OBJ generated by the POSER 5 program But arms legs head everything is in 1 mesh and i want to start creating the skeleton the arms legs etc. for animation is there a way to work with high poly models to CUT the arms legs head etc... efficiently. I can't bearly see thru the model... Any tips will be appreciated |
Have you tried the polygon mesh 'Reduce' command? It might work, I honestly don't know how good it is at the job, but it is worth a shot
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if you wanted the mesh to be broken up into seperate parts you could select the faces that you want seperated and then go to edit polygons---->Extract
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thanks for the tips, This is a high rez character, i 'll try it but i dont think i can reduce it, since they won't let me :)
break it apart will be the choice.... again thanks guys for the tips!!! |
you can make a lowrez model of the character, and sue it as a wrap deformer .. Then rig the low rez model and the highrez should follow it..
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Thanks for the tip cali!
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