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-   -   How i can rig a imported high poly model? (https://simplymaya.com/forum/showthread.php?t=12117)

tank2002 04-06-2004 07:19 PM

How i can rig a imported high poly model?
 
hey guys!!

I have a model in OBJ generated by the POSER 5 program
But arms legs head everything is in 1 mesh
and i want to start creating the skeleton the arms legs etc. for animation

is there a way to work with high poly models to CUT the arms legs head etc... efficiently. I can't bearly see thru the model...

Any tips will be appreciated

cb8rwh 04-06-2004 07:30 PM

Have you tried the polygon mesh 'Reduce' command? It might work, I honestly don't know how good it is at the job, but it is worth a shot

stavs82 05-06-2004 12:25 AM

if you wanted the mesh to be broken up into seperate parts you could select the faces that you want seperated and then go to edit polygons---->Extract

tank2002 07-06-2004 12:57 PM

thanks for the tips, This is a high rez character, i 'll try it but i dont think i can reduce it, since they won't let me :)

break it apart will be the choice....

again thanks guys for the tips!!!

caligraphics 07-06-2004 05:51 PM

you can make a lowrez model of the character, and sue it as a wrap deformer .. Then rig the low rez model and the highrez should follow it..

tank2002 08-06-2004 06:19 PM

Thanks for the tip cali!


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