Where to start??
I'm in the mood for modeling a spacedoc or space station or something in that fashion. Have been for the last year, but you know...
I have a totlly cubical engineering mind, and love when things are tidy and vertices are all on grid intersections. Organic modeling just wreck havoc on my mind!!! I can't sketch for sh## and I'm out of inspiration. I want to put in alot of details, but I don't know where to start. Would you recomend starting whit a cube, and take it from there, or start making detailed pieces first, and then make something to put it on? I didn't find any category for "creative process" and since I'm doing it whit polys, I put it here :P |
Personally I'd say try using a cube, block the main areas in and take it from there. Just dive in headfirst and have fun ;)
Saying that I'm still trying to find a modelling technique and can get stuck with the initial start too :p |
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