Render Layers
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I'm having a problem with rendering in layers. It seems that Maya makes the alpha only from the transparancy channel and doesn't take into account the reflection or highlights. That sucks! I need to render in layers, but cannot get it to look like my test renders.
Does anyone know a hack around this problem? |
You need to render a specular pass to get the highlights.
As for the reflections you have to modify you scene manually to output the reflections only. Then composite them afterwards. You might want to take a look at this: http://www.technolumiere.com/software/renderpasses.html |
How do I make the scene only output reflections?
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Check that site I posted. Download the plugin and learn how to use it. It comes with an example scene which you will be able to learn from.
(You will need to write some simple mel though) |
OK, I get how to use the tool, but I'm still not sure how to write something that says only render reflection channel. Do I have to create a new material for this?
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Just fyi from the docs:
Quote:
Also, Kbrowns link is a great one to try also! |
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