Uv Transfer Problem
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I don't know why this happens:
First, I select object 2, which is the origional object, and I duplicate it. Then I average the duplicated mesh's vertices twice. Then I UV mapped the duplicated one. When I go to polygons-transfer UV sets, it completely destroys my UV map like shown. So i thought, well, cant I just go back and un-average my duplicated mesh, and when I did, the UV map got completely shredded. So now I don't know if I should go ahead and re-map the origional mesh, or something else. Please guys... i need help! |
if you are using maya 6.0 then get the upgrade to 6.01 from alias.
but yea, select the uv'ed mesh then other mesh, then transfer>UV |
No, thing is, I'm using 6.5 :(
|
hmm, well i dont have 6.5
but a quick solution i would take is: -select the original dog -shift select the uv'ed dog -in animation menu: deform>create blendshape and use the original dog as a blendshape on the uv'ed relaxed mesh. [after setting the blendshape value to 1 ofcourse] it should take the shape of the original :) no problems |
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And this is the result:
|
thats because your vertex order has changed.
maybe you deleted a face or did split a polygon on the duplicated mesh you were UV'ing. its no longer the same mesh. :ninja: |
sh*T! I remember... I separated the ear from the body... damn!
Now I have to redo it! But, its not that bad, it only took me like... 25 mins to uv it |
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