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-   -   binding finger joints (https://simplymaya.com/forum/showthread.php?t=15701)

metallicjet66 03-03-2005 09:38 PM

binding finger joints
 
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whenever i bind 2 cubes, they are always attached.

metallicjet66 03-03-2005 09:40 PM

next i did...

metallicjet66 03-03-2005 09:41 PM

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whoops, here it is

metallicjet66 03-03-2005 09:42 PM

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then.... i did

metallicjet66 03-03-2005 09:43 PM

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and i smooth binded(finding out rigid bind sucks

metallicjet66 03-03-2005 09:50 PM

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but its messed up herehttp://img17.imageshack.us/img17/932/doc_ock.jpg

metallicjet66 03-03-2005 09:51 PM

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sorry, the link up there was supposed o be here

http://img17.imageshack.us/img17/932/doc_ock.jpg

metallicjet66 03-03-2005 09:57 PM

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arrows are pointing at the results i want, please help

mhcannon 04-03-2005 03:18 AM

First, crop out the unnecessary parts of your image and scale it down some.

Instead of binding, try parenting the claw digits to the skeleton joints individually. That should prevent the deformations you're getting.

metallicjet66 04-03-2005 11:38 AM

thanks mhcannon!! it is way better than binding, bind would be more on organic stuff rite?

Eelco 08-03-2005 01:41 AM

You could also smooth bind things like rope.

Rigid and smooth binding are for objects that need to bend at the joints area (rigid bends a bit different than smooth).
Parenting the objects in the joint hierarchy will make the object rotate with its parent joint and will not deform.
That's the way to go when building a skeleton for mechanical simulations and such.


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