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-   -   Uneven render due to edge loops - solution? (https://simplymaya.com/forum/showthread.php?t=27684)

gubar 03-10-2007 02:35 AM

Uneven render due to edge loops - solution?
 
1 Attachment(s)
Hi,

got an issue with edge loops creating surface unevenness on my renders. I've attatched images to illustrate. Since I plan to model the areas on the pull up bar where the parts are welded, I was addind the edge loops to allow me to merge verts once I combined the different parts.

What would be a solution to this?

thanks,

gubar.

gubar 03-10-2007 02:36 AM

1 Attachment(s)
wire:

Edit: you can't see the wires on the cylinder on the bar's end, but the line up with those on the arm beneath it.

jsprogg 03-10-2007 02:42 AM

If you harden the normals that might clear it up.

Another option that sometimes can work is to convert it to a sub-d and then back to a poly object.

gubar 03-10-2007 02:54 AM

Thanks for the suggestions, in this case though, converting the shape to subdivision results in a sort of dagger shape, really rounds it out. And hardening the edges results in it looking very sharp (perhaps the shape is too simple, though that's what I was aiming for). I'll try adding a bevel,

cheers,

gubar.

jsprogg 03-10-2007 03:10 AM

It doesn't matter what it looks like as a sub-d because you are going to convert it back to a polygon object, just make sure you are at level 0 in sub-d when converting back ,then in the options of the convert sub-d to polygon menu select vertices then when you convert you will get your original polygon mesh back but it should have cleaned up the shading issues.

Jay 03-10-2007 03:28 AM

Set your 'vertex normals' Under Edit Polygons>normals> set vertex normals /unlock.

Failing this set 'face normals' in the same menu set. put drop down to propagate

Jay


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