Clay Texture
Hey everyone
I am trying to make a realistic clay texture. I guess to be more specific modeling clay. Does anyone have any pointers that could help me along this wonderful journey I'm taking? Thanks Josh |
well look at you clay and start taking mental notes of of its visual properties.
- Is it shiny or dull - adjust the specularity to match - Are the shiny spots pinpoints are spread - adjust diffuse - Is it reflective - adjust reflectivity etc... Probably use a lambert or a blinn: Lamberts = matte finish Blinns = matte to gloss finish depending on settings You can noise or variations in some channels with a fractal or noise texture. Really recommend you just create a shader on sphere and play with the various channels/attributes until you get what you're looking for. In the process you'll probably get results that you can use for other material. Just have fun with it. :) |
Thanks a lot :)
|
All times are GMT. The time now is 10:03 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018