particle rotation
hi, i've got particles instanced with a piece of geometry. An expression control the rotation -and they totate nicel in x y and z. Unfortunately now I only need them to rotate around one axis. Is there a way of somehow locking, say y and z and having them only rotate around x?
any help would be nice;) thanks |
Yes. I'm not sure what your per particle attribute is callde, but it could look something like this.
rotPP += <<0.5, 0, 0>>; |
thank you very much. That realy helped me! I am just beginning to learn how expressions and mel work. This might be an absolute beginner question, but the << at the beginnig and end indicated that it is a vector?
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That's correct. Then each number separated by a comma correlate to <<x, y, z>>, or if you are using th vector for color info <<r, g, b>>
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thanks again :beer:
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