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-   -   3d paint tool (https://simplymaya.com/forum/showthread.php?t=34204)

maheshsubbiah 29-06-2010 05:45 AM

3d paint tool
 
hello all,

attaching a link to image.

http://img291.imageshack.us/i/53129349.jpg/

why doe my image show up in One UV plane while the uvs in another

I am not able to use my 3d paint tool. can this be the reason for it?
I get the below message when i try to.

// Warning: Some surfaces have no file texture assigned to the current attribute.

Please help

Mahesh

gster123 29-06-2010 06:49 AM

All UV's have to be in the 0-1 space to work correctly.

Jay 29-06-2010 10:58 AM

Maya is telling you to assign a texture so you can paint on it. There are attributes to do this under the paint tools ae, it says save texture etc and will ask for a file type and so on. The texture is then stored in your Maya project folder under 3dpaint textures

cheers
Jay

maheshsubbiah 29-06-2010 12:42 PM

thanks gster, thanks jay

@jay: i have tried this tool before for covering the seams on a model using clone tool before and it worked fine. i am aware of the points that u have mentioned and i have tried those already but like what gster says the uvs should be in 0 to 1 plane.

The uvs for the model which i have mentioned above was in 0 to 1 plane so thats why it worked.

but this time i have modelled a human character with clothes and other acessories on. I uv mapped the head, body, clothes and shoes in seperate uv planes. This i did so that i get a better resolution for the head and body. Even when u save the polygon snapshots u have an option of defining the range area.

another thing that i want to add is that the textures are getting placed properly for the head, body, clothes etc.. Its just the 3d paint tool.

mahesh

Jay 29-06-2010 01:05 PM

Just out of interest, are they sharing the same shader???
If so the 3dpaint tool wont work at all

J

maheshsubbiah 30-06-2010 02:39 AM

for the body and a head i used a common shader but for all the clothes i have used a common shader since the uvs for all clothes are arranged in one uv range.

after ur reply i tried assigning a seperate shader for just one piece of clothing but its still the same, still not working.

maheshsubbiah 02-07-2010 01:09 PM

got it working guys.

got all the uvs in 0 to 1 plane as gster said. but i had to make a seperate uv set for head, body, clothes etc.

thanks gster and thanks jay for your help.

mahesh


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