strange texture when rendering
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Hello!
Look at the image attached. I had this surface, which is maed of several levels of boolean operations and face extruding, and then I applied a Lambert material to it, and then a 2D texture called wall7 (which I got from the Shader Library). Why is it all scrambled? Which parameters should I change to get it working correctly? I have already tried a lot of differente setting, but as I`m a complete newbie, I can`t get it right! Thank you very much Daniel :banghead: |
Looks to me like it isnĀ“t UV mapped.
Check the documentation or the videos on this site to understand texturing polygonal models. |
Yea its a UV map problem.
The UV's are all messd up at that point on the surface.Also doing booleans can sometimes mess things up. |
Thanx to you all, folks... I remapped the UV and it worked!
best regards Daniel |
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