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danrocha 14-05-2003 04:34 AM

strange texture when rendering
 
1 Attachment(s)
Hello!

Look at the image attached. I had this surface, which is maed of several levels of boolean operations and face extruding, and then I applied a Lambert material to it, and then a 2D texture called wall7 (which I got from the Shader Library).

Why is it all scrambled? Which parameters should I change to get it working correctly?

I have already tried a lot of differente setting, but as I`m a complete newbie, I can`t get it right!

Thank you very much
Daniel

:banghead:

adldesigner 14-05-2003 04:36 AM

Looks to me like it isnĀ“t UV mapped.

Check the documentation or the videos on this site to understand texturing polygonal models.

polygon9000 03-06-2003 06:33 PM

Yea its a UV map problem.
The UV's are all messd up at that point on the surface.Also doing booleans can sometimes mess things up.

danrocha 03-06-2003 09:40 PM

Thanx to you all, folks... I remapped the UV and it worked!

best regards
Daniel


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