Crazy nCloth
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I have been workign on a hockey goalie. I have created and rigged most of the key elements. I created a poly jersey and converted it to an nCloth. I created a chest protector underneath to act as the target and have that as the passive. When I play the animation in Maya, the jersey flows ok. Not great.
When I render it, all hell breaks loose as you can see on my next post. The jersey isn't following the plan. The second image is a render of the exact same frame and setup as the first image, i.e. all I've done is hit render. The only tutorial I have seen here on cloth is for the older style of cloth. I have gone through the Maya tutorial and played with many settings, none seem to do the trick. Any ideas from teh Maya gods. |
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Sorry that the prior pic is so wide. Here's the problem!
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It looks like the jersey animation hasn't been put into memory and its being recalculated at render. Cache out your animation before rendering.
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I love it how stupid Maya can make me feel. Thanks wokendreams. That did it.
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I am still having an issue and created a Playblast. Simply Maya is rejecting the upload because it is too large. What do you guys use as a site where I can upload my playblast to ask questions.
I have some vertices that aren't properly reacting to motion. A certain area is hanging up and flowing only after a delay. Most of the mesh is fine. Its just one area. |
Here is a link to my playblast. You can see that the nCloth on the right shoulder is hanging up and I have no idea why.
Ideas! http://www.youtube.com/watch?v=NgodIGYH_HE |
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