painting weight frustration
I have finaly completed the rigging of my model and need to paint the weight.
Everything is simple except that when I try to paint and area, for exemple fingers, I sometime paint by accident another, ex: torso, and dont notice it until I do some testing by moving the squeleton. This is very frustrating because I have to fix it and while doing so I also happen to paint on another area and the problem repeat itself over and over... So is there a way to make sure that once I paint weight, it will never change? Or to prevent Maya to add weight to area that are not directly connected to the one I am working on? Thanks! |
toggle hold weights to on. .
or if u are doing smooth skinning, use the "bind selected joint" method, and choose only joints the may accfect your skin. [ie. for fingers, all finger joints and wrist joint or possibly a forearm joint- may affect your hand skin. u can then mirror the weights across on the other hand.] for the mirror to work properly, you may need to bind both hands at the same time to their corresponding joints. this method is a little tricky, because of how maya displays selected joints. otherwise use the hold weights options to make life easier. |
All times are GMT. The time now is 12:43 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018