Nissan Skyline R34 Autobot
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This is a model for a local magazine competition, here in the city that I live.
Because I didn`t have time to finish it, I just did a very crap texturing and posing just to present to the competition and if I`m lucky enough I will get the first price with is the PLAYSTATION 3! And I hope I will be finishing the model here in this post. |
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and the sequence.
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more sequence.
I could have done all those image in more small scale but, I thought some people would like to see the detail. |
Looks good man, be great to see a animation of him transforming!
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final pose.
Well , all those interior parts is just temporary, I just made it to present for the competition. But my intention is to make more belivable, like in the movie. So basically I want to take all those interior out and replace it with the parts that actually real cars parts, like engine and such. It is a long way to go, I know..... |
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And with texture.
This texture is also teporary. I know is a very bad looking texture...specular and all. |
gster123: Wow
Fast reply! I problably will be doing some animation, but at the moment the model have some weird rigging problems, probably is the IK. |
woaa:eek:
man its really lookin awesome. A car tranforming :D i think its so complicated waitin 4 more animated projects ;) |
Hey i gotta say man i rarely see things on hear that blow me away but that rocks! I was thinking how hard that would be to do and how far past my understanding that is when i saw the movie! Well you did it and with some cool style also!
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DUDE THATS AMAZING!!!!!
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Don't worry mate you'll win that competition, :eek:
Great work |
Yeah, that does look nice.
I might be able to help with the rigging problems - I'm good with machine one. I've built expanding joints, know how to make joints do full flips, among other things. Regardless, I'd like a closer look at your model (I'll admit, I want a copy of the model itself). I'm trying to figure out how to make these kinds of things (So far all I have is beetles out of spheres - but its completely mechanically correct). |
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Ok everybody.
I appreciate for all that excitement, but... I think you guys are thinking that this model already have full animatic FK/IK system , and all those parts that transform are correctly done. Well is not... I would need to go back and remake all the rigging stuff, and the UVS at the moment are useless, and some interior parts doesn`t fit when`s in the car shape so I`m hiding it ( and those kind of stuff that I would like to replace and make it not hidden). It is still a long way to go. But so for those who ask me how I did that so far I will post some WIP pics, and information...that might help. So let start. first I started with the car, because obviously my intention here is to make something to transform into a car. and after the car is done, I started to break the body into peaces. (Before I start breaking I knew quite for sure with part go where when this model get tranformed, so wasn`t too difficult to figure`t out how I should break it, so my advice is to get to know how you going to break and make it transform) |
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And so...
After I had all my car split into peaces, I did a quick search to see how the transformers are actually transformed.... *probably I could have done this research even before I split the car.... Anyway after I decide how should my car transform (this I mean how roughly my transform will be in@the robot shape) I started to put all those splited part in the position of the robot. *remember to save in different file so you can use a old file (car model file) to use as reference when you going to make it transform back to a car. And when I got satisfied with the position I started making the interior and the skeleton. |
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And here it is the skeleton!
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