Go to Bind Pose with IK intact?
OK - Heres one.
Having done some binding, skinning, testing, un-binding,and weight painting, I find that Maya wont let me "Go To Bind Pose" unless I first delete all my IK handles. Its a pain having to re-apply IK handles every time I re-bind a character, so can anyone offer a solution to going to the bind pose with IK handles intact? Or is it actually impossible? Daniel |
You can temporarily disable IK solvers by going to Modify > Evaluate Nodes > IK Solvers. When you disable IK solvers, you can go to bind pose for your joints. Enable the IK solvers again, and everything snaps back into place.
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