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-   -   Uv Transfer Problem (https://simplymaya.com/forum/showthread.php?t=19972)

MattTheMan 22-01-2006 10:14 PM

Uv Transfer Problem
 
1 Attachment(s)
I don't know why this happens:

First, I select object 2, which is the origional object, and I duplicate it. Then I average the duplicated mesh's vertices twice. Then I UV mapped the duplicated one.

When I go to polygons-transfer UV sets, it completely destroys my UV map like shown.

So i thought, well, cant I just go back and un-average my duplicated mesh, and when I did, the UV map got completely shredded. So now I don't know if I should go ahead and re-map the origional mesh, or something else. Please guys... i need help!

vladimirjp 22-01-2006 11:32 PM

if you are using maya 6.0 then get the upgrade to 6.01 from alias.

but yea, select the uv'ed mesh then other mesh, then transfer>UV

MattTheMan 22-01-2006 11:45 PM

No, thing is, I'm using 6.5 :(

vladimirjp 23-01-2006 12:31 AM

hmm, well i dont have 6.5

but a quick solution i would take is:

-select the original dog

-shift select the uv'ed dog

-in animation menu: deform>create blendshape

and use the original dog as a blendshape on the uv'ed relaxed mesh. [after setting the blendshape value to 1 ofcourse] it should take the shape of the original :) no problems

MattTheMan 23-01-2006 12:42 AM

1 Attachment(s)
And this is the result:

vladimirjp 23-01-2006 12:52 AM

thats because your vertex order has changed.

maybe you deleted a face or did split a polygon

on the duplicated mesh you were UV'ing.

its no longer the same mesh.
:ninja:

MattTheMan 23-01-2006 12:56 AM

sh*T! I remember... I separated the ear from the body... damn!
Now I have to redo it! But, its not that bad, it only took me like... 25 mins to uv it


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