What foot control is best?
Kurt, this message is intended for you, but I also wanted to get other people's feedback if anyone cares to do so. Anyways, I followed a couple of your animation tuts that cover foot controls and I think it's a great way to create proper foot movement. My animation teacher told me he didn't like the way I set up my foot controls on a project and that I should use reverse foot controls instead. I'm sure you've heard of using a reverse foot before. Personally I love the way you do it and I think the foot movement/roll is more natural. Do you have any thoughts on comparing these two ways of controlling the foot?
Thanks, Shawn |
For me, it's reverse foot all the way.
There are a couple of ways of achieving this, I prefer using null groups but it can be visualy easier to use joints(where each joint is there instead of a null). What way have you done your foot set up? I've never followed a rigging tutorial from Kurt but the guy knows what he's talking about, so if your tutor is saying it's not right..........hmmmmm. Can you post a shot of your foot set up, it would offer a point of reference for us all. Cheers, Mat. |
Let's see if this works, and hopefully you can see the pics just fine. On this project I was assigned to do the hand and foot controls. So I hope you can somewhat see the joint layout and what not with the way I did it. The highlighted foot control curve has a 'roll' attribute. That's how I achieved the roll.
http://www.mediamax.com/alcwntr/Hosted/3D/back.bmp http://www.mediamax.com/alcwntr/Hosted/3D/front.bmp http://www.mediamax.com/alcwntr/Hosted/3D/mid.bmp Take care, Shawn |
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Hello shawn,
I think that your tutor could have meant the way in which you have the joints placed, I've never seen that method before. The attached image shows a much more common way of placing joints for a foot set up. Cheers, Mat. |
^
yep!! i love reverse foot rigs too. with sliders are nice to animate with also. =) |
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