Audi-RSQ (low Poly)
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http://i14.photobucket.com/albums/a3...q-clay-002.jpg http://i14.photobucket.com/albums/a3...q-wire-002.jpg C&C please |
1 Attachment(s)
Heres what I think you should do.
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thanks for the tip , but i have finshed my modeling now , i might still need to optomise it.
Update: http://i14.photobucket.com/albums/a3...-count-004.jpg http://i14.photobucket.com/albums/a3...q-wire-006.jpg http://i14.photobucket.com/albums/a3...di-RSQ/top.jpg http://i14.photobucket.com/albums/a3...i-RSQ/side.jpg http://i14.photobucket.com/albums/a3.../front-001.jpg http://i14.photobucket.com/albums/a3...i-RSQ/back.jpg C&C please |
not bad at all! Looks really good. But I dont like the wheel area... I dont know why :p but excellent model :beer:
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thanks :D i still need to do the uvmap , ( i suck at it btw ) and then i have to make the textures:headbang: and try and get the renders right LOL my first go at textureing was bad and the renders looked like a cartoon :P
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Update: some textures done.
http://i14.photobucket.com/albums/a3...e-test-001.jpg http://i14.photobucket.com/albums/a3...e-test-002.jpg C&C please if anyone had any idea on how to get the shutlines done in photoshop but have my car paint showing please post ( i use maya 6.0 if it makes a diff) |
if i should use a png with an alpha channel and it should show the paint if i use a layered shader , am i right anyone ??
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Not looking bad, I agree with Matt. The wheels don't look right, I can't see why.
I would also suggest going around and doing a bit of normals smoothing. |
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Post an up to date render so we can see where you are at the stage.
Looking good though, not that many things to point out in my opinion. |
that is the newest one , i tryd a few otheres but they been taking hrs to render so i had to stop them donno what the problem is :P
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What is the spec on your pc, it shouldn't take that long.
Have you done a scene optimize and deleted the history? |
i got an AMD 1800 + with 768 mb ram and a gforce 5 gcard :P
i havent deleted the history yet :P allways forget to do that hehe |
That might be your problem, but then again it might not.
:D |
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