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-   -   Char: mascov of Lindenberg (https://simplymaya.com/forum/showthread.php?t=13295)

vladimirjp 31-08-2004 04:29 AM

Char: mascov of Lindenberg
 
Next Char on the project list:
http://img.photobucket.com/albums/v2...p/earTest1.jpg

vladimirjp 31-08-2004 04:30 AM

some details attempts: C&C welcomed. :)
the torso is next.
http://img.photobucket.com/albums/v2...tailsTest1.jpg
http://img.photobucket.com/albums/v2...etailsTest.jpg

EvoxReloaded 31-08-2004 06:02 AM

how did you model that?? is it mostly sculpting tools?? I wish i could model like that..

RubberChicken 31-08-2004 07:21 AM

That....is.....amazing-o!!!!!

Pony 31-08-2004 07:37 AM

your modeling is comeing along great vlad. Cool stuff. Whats the refrances like ? I'm not totaly sure what your after but I kinda thought the line from the side of the nose down past the sides of the mouth is a little to far away from the corner of the lips.

G-Man 31-08-2004 12:57 PM

lookin good bro..
think you might have a bit too much indent in the Brow ridge area, that.. line of detail yoyu added...might just be the angle of the pic though...

Legend

yasuni 31-08-2004 01:40 PM

personal question for you,
how do you start modeling a person?
a picture or... you did it like a turtual on a site..
how? :eek: wow!:eek: its so nice

vladimirjp 31-08-2004 01:54 PM

Quote:

Originally posted by legendofzombi

think you might have a bit too much indent in the Brow ridge area, that.. line of detail yoyu added...might just be the angle of the pic though...

Legend

you're right. fixed it . thanx
Quote:

Originally posted by Pony
Whats the refrances like ? I'm not totaly sure what your after but I kinda thought the line from the side of the nose down past the sides of the mouth is a little to far away from the corner of the lips.
i am loosely basing this on a design by a friend : http://img.photobucket.com/albums/v2...emon_wings.jpg
and i fixed the corner of the lips , thanx.

this is modeled mostly using the poly by poly method, not box modeling as i find box modeling less intuitive when modeling after a reference [for characters]. nothing special just push and pull verts.
:tup:
thnx for C&C updates soon

MainlineX 31-08-2004 02:43 PM

Looking good vlad!! Keep it up! :)

kazama 31-08-2004 04:15 PM

exellent model, looks like a devil I see in one of the first movies of tom cruise, in the movie this devil want to kill all the unicors for the darkness to prevail. Can we see a wireframe on shaded of the model?
keep updating the post, looks like a exellent caracter to go all the way.

kazama
raularosemena@hotmail.com

vladimirjp 31-08-2004 09:57 PM

upper torso test...
C&C welcomed.
[i'll post a wire soon. ]
http://img.photobucket.com/albums/v2.../torsoSide.jpg
http://img.photobucket.com/albums/v2...torsoFront.jpg
http://img.photobucket.com/albums/v2.../torsoBack.jpg

twisteddragon33 31-08-2004 11:20 PM

why are demonlic looking charactor always buff.. i wanna see a beer belly over the hill looking demon:(

But yeh. looks gret vlad, but looks like a LOT of ridges on the face. but might look better after textures

vladimirjp 02-09-2004 05:25 PM

blocking things in a little more. corrected some areas in the face {removed some extra unecessary ridges. thanx Twisted}
added some arms.
the legs are next. then hands and feet.
C&C welcomed for improvements.
http://img.photobucket.com/albums/v2.../armsTest1.jpg
http://img.photobucket.com/albums/v2...p/ArmsTest.jpg

vladimirjp 05-09-2004 02:14 AM

small update. hand, feet and wings are next
http://img.photobucket.com/albums/v2.../bodytTest.jpg
http://img.photobucket.com/albums/v2...bodytTest1.jpg

Sav1989 05-09-2004 05:45 AM

I like it :), as all ur models :P ...
I would like to see a wire; and is it a subd or just a smoothed poly?


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