Monte Carlo SS
I made this car for an 80's car contest on another forum. Unfortunately, I didn't manage to finish it be fore the deadline. Its under 100,000 polygons.
http://img402.imageshack.us/img402/3...inalvd0.th.jpg http://img391.imageshack.us/img391/3...inalgc5.th.jpg http://img391.imageshack.us/img391/9...inaleh3.th.jpg http://img402.imageshack.us/img402/4...inalxi3.th.jpg |
Looks good, but you could refine a lot by modeling more instead of texturing.
It looks to jagged, more like a game model than real. And to be quite honest you should get a ribbon if you managed to get over 100,000 poly's(a ribbon in " how to maximize the polycount that is"LOL) Just refine the model and you will have a kick ass car:beer: |
i really like this model a lot, but i think the texturing still needs some work. the rust needs to be toned down and the transition to the non-rusted areas needs to work better. the clean areas just look too clean at the moment.
let's see a wireframe. and keep working on this! :beer: |
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