Which one is faster to render?
Hi guys,
I am making a dragon coming out of the ground. I know my computer is slow...so I might render in the university's comps instead with their Maya 4.5 Complete. Since...they don't support subdivison with the educational version, I was wondering which one is faster to render? Render an animated dragon from using all polysmooth? Render with Nurbs? or Render from a subdivision model using my slow comp and shitty video card? Thanks. |
can you tell use the specs of you comps?
Keep in mind other factors too, the lighting, size,material and polygon counts affects rendering speed too :D |
the scrap the slow comp idea
i would say go with the polysmooth, i dnt like using nurbs cos they tend to have weird seaming problems |
if i'm not mistaken ,more or less they all need the same time because sub-d's are close to smoothed poly's and NURBS will automatically be tesselated when rendered....:D
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subd's are also tesselated when they get rendered
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