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-   -   Blendshape problems (https://simplymaya.com/forum/showthread.php?t=24865)

akitik 31-01-2007 06:36 AM

Blendshape problems
 
Hello, I need help. My maya uses Linux but the interface looks the same. Eniwei, I need help with some blendshapes. when I duplicate the original geometry and work on it I use lattices, and it works great. However the problem arises when I start to blendshape. When I move the switch for ie. Angry, the original geometry literaly moves to the duplicate geometry rather than staying put and shaping into the Angry face. it's very wierd.

NeoStrider 31-01-2007 01:26 PM

have you tried reversing the order in which you select your objects?

arran 31-01-2007 02:07 PM

I think you have to delete the history so the lattice is no longer affecting your geometry, before adding it as a blendshape...

NeoStrider 31-01-2007 02:24 PM

oh yea i'll recommend that too... :P

dave_baer 31-01-2007 03:01 PM

Delete all histories before applying the blend shapes.

akitik 01-02-2007 04:30 AM

Constrains
 
Thanks a lot. I've already got it right. I wasn't able to put the settings to Local.
Nu question: Do I need pole vector constrains to arms and legs before binding? Or should I just use parent constrains?My friend says it works though I couldn't do it on mine, though we are working on the same model.
I'll ask again next time on paint weights if I can't figure things out. I'm having a crash course in animating at work.[COLOR=crimson]

dave_baer 01-02-2007 06:53 PM

You'll have more control using pole vectors. With PVs you'll be able to get the 'roll' of the shoulders and elbows. I don't think that will work with parent constraints.

akitik 03-02-2007 11:06 AM

Set Driven Keys
 
I desperately need help again with the set driven keys. I don't have instructions in my book or the tutorials i've bought. Can anyone give me a step by step account/ tutorial on how to use set driven keys on hands? especially the thumb and the rest of the fingers? Thank you very much!!


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