Ugly texture sliding and stretching
Me again,
(how come i'm suddenly the asking part :)) How do I avoid the ugly texture sliding and stretching in a bulging and waving nurbs surface? Check this animation and see what I mean. The weird looking currents are caused by this... |
cool. :)
You might need a Texture Reference object for your surface. Select your surface, and under the Render Menues, Texturing > Create Texture Reference Object. That's what it looks like anyway. I may be mistaken. It's looking cool! :D |
what is a texture ref object?
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It apparantly interacts with 3D textures in some manner that keeps them from "sliding" over the surface. You almost have to use them when dealing with animating a surface with 3D textures applied.
I'm not sure if kbrown's situation is using 3D textures or not, but the results are very similar. |
I am using now (after reading what the online help had to say about these thingies) :).
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I knew there had to be an easy answer. Thanks mate!
I've been banging my head on this the whole night :banghead:. Tried some really odd ways and got some rather interesting results (which didn't resemble an ocean at all) :D... Thanks! |
cool, hope it works for you. :)
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Oh dear... one obstacle behind, another one ahead.
Everything seemed to be working ok except... batch renderer gives different results than the render view in maya. I was wondering why wasn't my textures moving even if i animated the place3dTexture nodes. Then I discovered that in the maya render view they do move but when batch rendered they don't... sound's like a bug to me... anyone? :( |
that does sound strange
.... hmmmm.... |
I found a solution. It seems that the batch renderer does not handle expressions. The place3dTexture movement was driven by an expression but now I just keyframed them and it works... phew...
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ah... still, I would think the batch render would take expressions into account. It does sound like a buggy thing.
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