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-   -   LEGO Bus station (https://simplymaya.com/forum/showthread.php?t=18161)

DJbLAZER 05-09-2005 07:13 PM

LEGO Bus station
 
1 Attachment(s)
Here's a scene I've been working on for some time. The modelling a texturing was finished about 6 months ago, then I have tried to get rid of the rendering artifacts that MR give me but with no luck, so I gave up and did some retouching in Photoshop. Hope it isn't too obvious.

alienscience 05-09-2005 10:47 PM

I cant tell. Good job though. I espicially like the clear plastic used for the windows.

DJbLAZER 05-09-2005 11:34 PM

1 Attachment(s)
good... btw, here is the reference image

samurai jack 06-09-2005 06:54 AM

nice job man

lisa_gonzalez 06-09-2005 08:26 AM

Awesome man, I wish my lego car looked as good as this job :bow:

BMS 06-09-2005 10:49 AM

Looks Great! I really like the lighting . . Man I have sooooo much to learn still :(

blomkaal 08-09-2005 10:12 PM

That's a really great render IMO! Looks a bit too perfect to be photorealistic, but definetly great! :) :beer:

MainlineX 09-09-2005 07:12 AM

Nice job :) Looks really good. :)

Mills :)

Shadeblade 10-09-2005 02:12 AM

That's amazing! Only thing I see that's a bit off is the reflectivity of the base of the tree. Nothing else. Great job!

bahearn81 10-09-2005 04:11 AM

hey nice job. just i think the lego blocks have the "lego" logo on each of the raised circles, just a little detail. i know its probabyl too late now but since this looks os nice i figured youd want to include it if you ever do another lego piece

)v(3thuDmaN 28-09-2005 11:52 PM

That is really cool, looks just like a real set.

tylerm 27-01-2006 10:25 PM

I know this is an old post, but I am amazed at your bus station, and was hoping to get a pointer from you. I've been using ldraw [mlcad] to generate my minifigs, but when i convert them to .obj files so i can import them into maya, the roundness of the minifig heads are replaced with angled polygonal surfaces. did you build your bus station in a similar manner or did you use something else? any guidance would be greatly appreciated. again, beautiful work.

DJbLAZER 27-01-2006 10:35 PM

Thanks, glad you like it, I was also using ldraw and importing as .obj to Maya. You need to soften the normals on appropriate faces in the models though, since every face in the model have hard normals when imported.

tylerm 27-01-2006 11:00 PM

Tried that. I even went all soft just to see and didn't notice a change there either. Weird. I also tried increasing the subdivision and then softening again, but that didn't change the way it renders. It may be that I just don't have enough experience under my belt to understand your logic, i'm brand spanking new to maya, so I'm quite sure I have some serious ramping up to do. Thank you for your time anyway. I appreciate it.

DJbLAZER 28-01-2006 11:28 AM

I also remembered, some vertices arent merged and some faces have their normals reversed, so you have to check that too.


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