uv mapp
hi guys i polygonol modelled a head in maya and also uv mapped it....the question is how do i export the model to another program say 3ds max or zbrush and be sure the model is exported with mapped uvs
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THe UV's get taken over straight away.
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so i just export it as an obj
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Yup
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cool it actually works now one more question do you usually rigg then texture your model or do it the other way around
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You can do either or, I generally texture then rig
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